This functionality can be disabled, by using “Set CompanionRunBack to 0” in the console. NPCs are set up to automatically run back to you in combat if they pursue an enemy too far away. This can cause some pretty major problems if you just gave them an important or valuable item, so that's not advised. Their inventories and orders get reset when you leave their cell, or fast travel. You'll see a message notifying you when you try to recruit one. Respawning and non-persistent NPCs, like guards, bandits, necromancers and basically anything else that doesn't have a name, don't work properly. If you need to gather all your companions together should they have gotten lost, simply cast “Call companion”. Squad leaders will obey context orders, but their followers will not. Squad leaders can be told to bodyguard other NPCs not in your party (useful for escort missions), and show up on the map if you select the Squad Management quest. They can also be assigned into four squads, each following a leader you assign. Companions can be told to wait nearby, to pick ingredients from plants, to wait there and create potions if they have Alchemy as a major (creating potions takes one day per batch, and you must give them appropriate ingredients), or to sit down and relax. The companion order menu has more orders you can give, that don't involve following you. Any companions capable will heal, buff and repair you.
#Oblivion companion share and recruit mod
Probably the most useful part of the mod by far! Will heal/repair/buff each other and you automatically, as well as looting any corpses.
Hold the order key and right-click to toggle support mode. Only companions with Restoration as a major can heal others, Armourer as a major can repair, and Alteration as a major can buff.
When you've recruited a companion, you can set their combat style (ranged, melee, varied,ĭefensive), their aggression (attack on sight, attack when you draw your weapon, attack if hurt,ĭon't attack at all). The borrow/lend function doesn't require them to be a companion, so it's useful if you want to kit out people like Martin who follow you by default. When lending NPCs items, or giving them gifts, their disposition changes, depending on the value of the item and the value of their clothes- so if you give expensive clothes as gifts, you make things harder for yourself.Įqually, borrowing items lowers their disposition. The other options in that menu allow you to check the stats of an NPC before recruitment, and to give them gifts or borrow/lend items (if they have a high enough disposition). Towards you of 65 + the level difference between the two of you, they'll be pleased to follow. To recruit an NPC, use the "Friend." topic and select recruit. By Talkie Toaster!Įxtract folder to data files, check Toaster Says Share.esm. I use Version 3 and here's the readme doc for it:Ĭompanion Share Recruit, Version 3.23. And I had to read the readme docs a lot while I was getting used to it, so I actually kept a copy of the docs handy while I was playing the game. I know it sounds like a stupid question, but I use this mod ALL The TIME. Links to guides or some advice would be nice T_T
#Oblivion companion share and recruit how to
I'm not exactly sure how to use this mod, and have been unsuccessful in finding a guide.