I want my labor market to be "fluid", not "sticky".
When it comes to Unemployment reforms, I am thinking they might discourage POPs from migrating to where the good jobs are. In the case of Health Care, Pollution, and Child Labor reforms, they have benefits to Population Growth, which is desirable - but in the case of playing the USA, I am wondering how significant those natural growth modifiers are compared to the population growth from immigration.Įducation is vital for a literate workforce, so I am thinking Education reforms are a good idea - but how does the cost/benefit compare to simply using the Education spending slider? In other words, let's say I get my literacy to 100% and I don't need to maximize my spending on Education any longer - in order to maintain 100% literacy, does it cost more or less if I have Education reforms than if I just use the Education spending slider? I want to have the lowest factory costs in the world - that means I want no Minimum Wage or other reforms that increase factory maintenance (Safety and Pollution reforms) or reduce factory throughput (Max Workhours and Child Labor reforms). Indeed, higher Consciousness leads to higher Plurality, which leads to more Research Points - so I am thinking that high Consciousness is actually good in a modern democratic state. Many of the Social Reforms also reduce Consciousness - but my impression is that Consciousness is not inherently bad, so long as the POPs are getting what they want. I see that many of the Social Reforms have increased Immigrant Attraction as a benefit, but if I'm playing USA, I think they get huge bonuses to that already (and I can use NF's to increase it further), and additional Immigrant Attraction will have less and less benefit as my share of world immigration gets higher and higher. I see that Trade Unions increase social reform desire, so I am hoping that early in the game if I get Reactionaries in control of the Upper House long enough for them to outlaw unions, it will allow me to pick-and-choose my social reforms later in the game.Ģ) What Social Reforms do people recommend in POPs of Darkness mod?
VICTORIA 2 POPS OF DARKNESS MOD
I'm playing as the USA with the POPs of Darkness mod and would like to create a "libertarian utopia", with all political reforms except Trade Unions (outlaw them), minimal regulation, maximum factory profitability, Laissez-faire - and I have a few questions regarding Social Reforms, specifically with the POPs of Darkness mod.ġ) Assuming I want high Consciousness and Plurality in a modern Democracy, is it even possible to resist passing all Social Reforms - will the POPs just keep demanding and revolting until I give in?